
import { EEnemy, EScene } from "./Enum";

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////       所有prefab的地址映射           /////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
export const PrefabPath = {
  // charactor
  WoodenEnemy: "prefab/enemy/WoodenEnemy",
  Enemy_GoldCarriage: "prefab/enemy/Enemy_GoldCarriage",
  Enemy1: "prefab/enemy/Enemy1",
  Enemy2: "prefab/enemy/Enemy2",
  Enemy3: "prefab/enemy/Enemy3",
  Enemy4: "prefab/enemy/Enemy4",
  Enemy5: "prefab/enemy/Enemy5",
  Enemy6: "prefab/enemy/Enemy6",
  Enemy7: "prefab/enemy/Enemy7",
  Enemy8: "prefab/enemy/Enemy8",
  Enemy9: "prefab/enemy/Enemy9",
  //Enemy10: "prefab/enemy/Enemy10",
  Enemy11: "prefab/enemy/Enemy11",
  Enemy12: "prefab/enemy/Enemy12",
  Enemy13: "prefab/enemy/Enemy13",
  Enemy14: "prefab/enemy/Enemy14",
  Enemy15: "prefab/enemy/Enemy15",
  Enemy16: "prefab/enemy/Enemy16",
  Enemy17: "prefab/enemy/Enemy17",
  Enemy18: "prefab/enemy/Enemy18",
  Enemy19: "prefab/enemy/Enemy19",
  //Enemy20: "prefab/enemy/Enemy20"

  Boss1: "prefab/enemy/Boss1",
  Boss2: "prefab/enemy/Boss2",


  // 敌人子弹
  Bullet1: "prefab/other/Bullet1",
  Bullet2: "prefab/other/Bullet2",
  Bullet3: "prefab/other/Bullet3",

  Shaolin: "prefab/player/Shaolin",
  Tangmen: "prefab/player/Tangmen",
  Emei: "prefab/player/Emei",
  Gaibang: "prefab/player/Gaibang",
  Wudang: "prefab/player/Wudang",

  //宠物
  Pig: "prefab/pet/Pig",

  //武学
  ShaolinSkill1: "prefab/skill/ShaolinSkill1",
  ShaolinSkill2: "prefab/skill/ShaolinSkill2",
  ShaolinSkill3: "prefab/skill/ShaolinSkill3",
  // ShaolinSkill4: "prefab/skill/ShaolinSkill4",
  TangmenSkill1: "prefab/skill/TangmenSkill1",
  TangmenSkill2: "prefab/skill/TangmenSkill2",
  TangmenSkill3: "prefab/skill/TangmenSkill3",
  TangmenExplosion: "prefab/skill/TangmenExplosion",
  // TangmenSkill4: "prefab/skill/TangmenSkill4",
  EmeiSkill1: "prefab/skill/EmeiSkill1",
  EmeiSkill2: "prefab/skill/EmeiSkill2",
  EmeiSkill3: "prefab/skill/EmeiSkill3",
  // EmeiSkill4: "prefab/skill/EmeiSkill4",
  GaibangSkill1: "prefab/skill/GaibangSkill1",
  GaibangSkill2: "prefab/skill/GaibangSkill2",
  GaibangSkill3: "prefab/skill/GaibangSkill3",
  GaibangExplosion1: "prefab/skill/GaibangExplosion1",
  // GaibangSkill4: "prefab/skill/GaibangSkill4",
  WudangSkill1: "prefab/skill/WudangSkill1",
  WudangSkill2: "prefab/skill/WudangSkill2",
  WudangSkill3: "prefab/skill/WudangSkill3",
  WudangBo:"prefab/skill/WudangBo",
  // WudangSkill4: "prefab/skill/WudangSkill4",

  DragEnemy: "prefab/skill/DragEnemy",
  Arrow: "prefab/skill/Arrow",
  //item
  Coin: "prefab/other/Coin",
  Stun: "prefab/other/Stun",
  Freeze: "prefab/other/Freeze",
  BagItem: "prefab/ui/BagItem", // BagItem 组件的 prefab 路径


  //UI
  ChooseBoard: "prefab/ui/ChooseBoard", // 选择框预制体路径
  ChooseBox: "prefab/ui/ChooseBox", // 选择框预制体路径
  ItemBox: "prefab/ui/ItemBox", // 物品框预制体路径
  Text: "prefab/ui/Text",
  Tips: "prefab/ui/Tips",
  Label: "prefab/ui/Label",
  Label_Center: "prefab/ui/Label_Center",
  ChooseBoardItem: "prefab/ui/ChooseBoardItem",
  Board_ItemGot: "prefab/ui/Board_ItemGot",
  ItemDetail: "prefab/ui/ItemDetail",
  EquipmentSwitchView: "prefab/ui/EquipmentSwitchView", 
  EnemyStatusView: "prefab/ui/EnemyStatusView",
  UnlockTip: "prefab/ui/UnlockTip",
  ConfirmPop: "prefab/ui/ConfirmPop",

}

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////       所有图片的地址映射           ///////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// 注意：PicPath 必须完全保留！
// 因为你的 StateMachine 依然使用 PicPath.ShaolinSkill1Idle1 这种 key 去 ResourceManager 请求资源。
// 只是 ResourceManager 现在会去图集里找这个路径，而不是去磁盘加载文件。
export const PicPath = {
  // === 玩家 ===
  ShaolinAvatar: "pic/player/Shaolin/avatar",
  ShaolinIdle: "pic/player/Shaolin/idle",
  ShaolinAttack: "pic/player/Shaolin/attack",
  ShaolinIdleFront: "pic/player/Shaolin/front",
  
  TangmenAvatar: "pic/player/Tangmen/avatar",
  TangmenIdle: "pic/player/Tangmen/idle",
  TangmenAttack: "pic/player/Tangmen/attack",
  TangmenIdleFront: "pic/player/Tangmen/front",
  
  EmeiAvatar: "pic/player/Emei/avatar",
  EmeiIdle: "pic/player/Emei/idle",
  EmeiAttack: "pic/player/Emei/attack",
  EmeiIdleFront: "pic/player/Emei/front",
  
  GaibangAvatar: "pic/player/Gaibang/avatar",
  GaibangIdle: "pic/player/Gaibang/idle",
  GaibangAttack: "pic/player/Gaibang/attack",
  GaibangIdleFront: "pic/player/Gaibang/front",
  
  WudangAvatar: "pic/player/Wudang/avatar",
  WudangIdle: "pic/player/Wudang/idle",
  WudangAttack: "pic/player/Wudang/attack",
  WudangIdleFront: "pic/player/Wudang/front",

  PigIdle: "pic/pet/pig/idle",
  //PigRun: "pic/pet/pig/run",
  PigAttack: "pic/pet/pig/attack",
  //PigDie: "pic/pet/pig/die",
  PigIdleFront: "pic/pet/pig/front",



  // === 敌人 ===

  Enemy1Idle: "pic/enemy/enemy1/idle",
  Enemy1Attack: "pic/enemy/enemy1/attack",
  Enemy1Run: "pic/enemy/enemy1/run",
  Enemy1Die: "pic/enemy/enemy1/die",
  
  Enemy2Idle: "pic/enemy/enemy2/idle",
  Enemy2Attack: "pic/enemy/enemy2/attack",
  Enemy2Run: "pic/enemy/enemy2/run",
  Enemy2Die: "pic/enemy/enemy2/die",
  
  Enemy3Idle: "pic/enemy/enemy3/idle",
  Enemy3Attack: "pic/enemy/enemy3/attack",
  Enemy3Run: "pic/enemy/enemy3/run",
  Enemy3Die: "pic/enemy/enemy3/die",
  
  Enemy4Idle: "pic/enemy/enemy4/idle",
  Enemy4Attack: "pic/enemy/enemy4/attack",
  Enemy4Run: "pic/enemy/enemy4/run",
  Enemy4Die: "pic/enemy/enemy4/die",

  Enemy5Idle: "pic/enemy/enemy5/idle",
  Enemy5Attack: "pic/enemy/enemy5/attack",
  Enemy5Run: "pic/enemy/enemy5/run",
  Enemy5Die: "pic/enemy/enemy5/die",

  Enemy6Idle: "pic/enemy/enemy6/idle",
  Enemy6Attack: "pic/enemy/enemy6/attack",
  Enemy6Run: "pic/enemy/enemy6/run",
  Enemy6Die: "pic/enemy/enemy6/die",

  Enemy7Idle: "pic/enemy/enemy7/idle",
  Enemy7Attack: "pic/enemy/enemy7/attack",
  Enemy7Run: "pic/enemy/enemy7/run",
  Enemy7Die: "pic/enemy/enemy7/die",

  Enemy8Idle: "pic/enemy/enemy8/idle",
  Enemy8Attack: "pic/enemy/enemy8/attack",
  Enemy8Run: "pic/enemy/enemy8/run",
  Enemy8Die: "pic/enemy/enemy8/die",

  Enemy9Idle: "pic/enemy/enemy9/idle",
  Enemy9Attack: "pic/enemy/enemy9/attack",
  Enemy9Run: "pic/enemy/enemy9/run",
  Enemy9Die: "pic/enemy/enemy9/die",

  // Enemy10Idle: "pic/enemy/enemy10/idle",
  // Enemy10Attack: "pic/enemy/enemy10/attack",
  // Enemy10Run: "pic/enemy/enemy10/run",
  // Enemy10Die: "pic/enemy/enemy10/die",

  Enemy11Idle: "pic/enemy/enemy11/idle",
  Enemy11Attack: "pic/enemy/enemy11/attack",
  Enemy11Run: "pic/enemy/enemy11/run",
  Enemy11Die: "pic/enemy/enemy11/die",

  Enemy12Idle: "pic/enemy/enemy12/idle",
  Enemy12Attack: "pic/enemy/enemy12/attack",
  Enemy12Run: "pic/enemy/enemy12/run",
  Enemy12Die: "pic/enemy/enemy12/die",

  Enemy13Idle: "pic/enemy/enemy13/idle",
  Enemy13Attack: "pic/enemy/enemy13/attack",
  Enemy13Run: "pic/enemy/enemy13/run",
  Enemy13Die: "pic/enemy/enemy13/die",

  Enemy14Idle: "pic/enemy/enemy14/idle",
  Enemy14Attack: "pic/enemy/enemy14/attack",
  Enemy14Run: "pic/enemy/enemy14/run",
  Enemy14Die: "pic/enemy/enemy14/die",

  Enemy15Idle: "pic/enemy/enemy15/idle",
  Enemy15Attack: "pic/enemy/enemy15/attack",
  Enemy15Run: "pic/enemy/enemy15/run",
  Enemy15Die: "pic/enemy/enemy15/die",

  Enemy16Idle: "pic/enemy/enemy16/idle",
  Enemy16Attack: "pic/enemy/enemy16/attack",
  Enemy16Run: "pic/enemy/enemy16/run",
  Enemy16Die: "pic/enemy/enemy16/die",

  Enemy17Idle: "pic/enemy/enemy17/idle",
  Enemy17Attack: "pic/enemy/enemy17/attack",
  Enemy17Run: "pic/enemy/enemy17/run",
  Enemy17Die: "pic/enemy/enemy17/die",

  Enemy18Idle: "pic/enemy/enemy18/idle",
  Enemy18Attack: "pic/enemy/enemy18/attack",
  Enemy18Run: "pic/enemy/enemy18/run",
  Enemy18Die: "pic/enemy/enemy18/die",

  Enemy19Idle: "pic/enemy/enemy19/idle",
  Enemy19Attack: "pic/enemy/enemy19/attack",
  Enemy19Run: "pic/enemy/enemy19/run",
  Enemy19Die: "pic/enemy/enemy19/die",

  // Enemy20Idle: "pic/enemy/enemy20/idle",
  // Enemy20Attack: "pic/enemy/enemy20/attack",
  // Enemy20Run: "pic/enemy/enemy20/run",
  // Enemy20Die: "pic/enemy/enemy20/die",

  Boss1Idle: "pic/enemy/boss1/idle",
  Boss1Attack: "pic/enemy/boss1/attack",
  Boss1Run: "pic/enemy/boss1/run",
  Boss1Die: "pic/enemy/boss1/die",

  Boss2Idle: "pic/enemy/boss2/idle",
  Boss2Attack: "pic/enemy/boss2/attack",
  Boss2Run: "pic/enemy/boss2/run",
  Boss2Die: "pic/enemy/boss2/die",


  //宠物
    // 宠物
  // PigIdle: "pic/pet/pig/idle/1",
  // //PigRun: "pic/pet/pig/run",
  // PigAttack1: "pic/pet/pig/attack/1",
  // PigAttack2: "pic/pet/pig/attack/2",
  

  //敌人每张图片
WoodenEnemyIdle: "pic/enemy/woodenEnemy/idle",
WoodenEnemyRun: "pic/enemy/woodenEnemy/run",
WoodenEnemyAttack: "pic/enemy/woodenEnemy/attack",
WoodenEnemyDie: "pic/enemy/woodenEnemy/die",

WoodenEnemyIdle1: "pic/enemy/woodenEnemy/idle/1",
WoodenEnemyRun1: "pic/enemy/woodenEnemy/run/1",
WoodenEnemyAttack1: "pic/enemy/woodenEnemy/attack/1",
WoodenEnemyDie1: "pic/enemy/woodenEnemy/die/1",

Enemy_GoldCarriageIdle: "pic/enemy/enemy_goldCarriage/idle",
Enemy_GoldCarriageRun: "pic/enemy/enemy_goldCarriage/run",
Enemy_GoldCarriageAttack: "pic/enemy/enemy_goldCarriage/attack",
Enemy_GoldCarriageDie: "pic/enemy/enemy_goldCarriage/die",

Enemy_GoldCarriageIdle1: "pic/enemy/enemy_goldCarriage/idle/1",
Enemy_GoldCarriageRun1: "pic/enemy/enemy_goldCarriage/run/1",
Enemy_GoldCarriageRun2: "pic/enemy/enemy_goldCarriage/run/2",
Enemy_GoldCarriageRun3: "pic/enemy/enemy_goldCarriage/run/3",
Enemy_GoldCarriageRun4: "pic/enemy/enemy_goldCarriage/run/4",
Enemy_GoldCarriageRun5: "pic/enemy/enemy_goldCarriage/run/5",
Enemy_GoldCarriageRun6: "pic/enemy/enemy_goldCarriage/run/6",
Enemy_GoldCarriageAttack1: "pic/enemy/enemy_goldCarriage/attack/1",
Enemy_GoldCarriageAttack2: "pic/enemy/enemy_goldCarriage/attack/2",
Enemy_GoldCarriageAttack3: "pic/enemy/enemy_goldCarriage/attack/3",
Enemy_GoldCarriageAttack4: "pic/enemy/enemy_goldCarriage/attack/4",
Enemy_GoldCarriageAttack5: "pic/enemy/enemy_goldCarriage/attack/5",
Enemy_GoldCarriageAttack6: "pic/enemy/enemy_goldCarriage/attack/6",
Enemy_GoldCarriageDie1: "pic/enemy/enemy_goldCarriage/die/1",
Enemy_GoldCarriageDie2: "pic/enemy/enemy_goldCarriage/die/2",
Enemy_GoldCarriageDie3: "pic/enemy/enemy_goldCarriage/die/3",
Enemy_GoldCarriageDie4: "pic/enemy/enemy_goldCarriage/die/4",
Enemy_GoldCarriageDie5: "pic/enemy/enemy_goldCarriage/die/5",
Enemy_GoldCarriageDie6: "pic/enemy/enemy_goldCarriage/die/6",




Enemy1Idle1: "pic/enemy/enemy1/idle/1",
Enemy1Attack1: "pic/enemy/enemy1/attack/1",
Enemy1Attack2: "pic/enemy/enemy1/attack/2",
Enemy1Attack3: "pic/enemy/enemy1/attack/3",
Enemy1Attack4: "pic/enemy/enemy1/attack/4",

Enemy1Die1: "pic/enemy/enemy1/die/1",
Enemy1Die2: "pic/enemy/enemy1/die/2",
Enemy1Die3: "pic/enemy/enemy1/die/3",
Enemy1Die4: "pic/enemy/enemy1/die/4",
Enemy1Die5: "pic/enemy/enemy1/die/5",
Enemy1Die6: "pic/enemy/enemy1/die/6",

Enemy1Run1: "pic/enemy/enemy1/run/1",
Enemy1Run2: "pic/enemy/enemy1/run/2",
Enemy1Run3: "pic/enemy/enemy1/run/3",
Enemy1Run4: "pic/enemy/enemy1/run/4",
Enemy1Run5: "pic/enemy/enemy1/run/5",
Enemy1Run6: "pic/enemy/enemy1/run/6",


Enemy2Idle1: "pic/enemy/enemy2/idle/1",

Enemy2Attack1: "pic/enemy/enemy2/attack/1",
Enemy2Attack2: "pic/enemy/enemy2/attack/2",
Enemy2Attack3: "pic/enemy/enemy2/attack/3",
Enemy2Attack4: "pic/enemy/enemy2/attack/4",
Enemy2Attack5: "pic/enemy/enemy2/attack/5",
Enemy2Attack6: "pic/enemy/enemy2/attack/6",

Enemy2Die1: "pic/enemy/enemy2/die/1",
Enemy2Die2: "pic/enemy/enemy2/die/2",
Enemy2Die3: "pic/enemy/enemy2/die/3",
Enemy2Die4: "pic/enemy/enemy2/die/4",

Enemy2Run1: "pic/enemy/enemy2/run/1",
Enemy2Run2: "pic/enemy/enemy2/run/2",
Enemy2Run3: "pic/enemy/enemy2/run/3",
Enemy2Run4: "pic/enemy/enemy2/run/4",
Enemy2Run5: "pic/enemy/enemy2/run/5",
Enemy2Run6: "pic/enemy/enemy2/run/6",


Enemy3Idle1: "pic/enemy/enemy3/idle/1",

Enemy3Attack1: "pic/enemy/enemy3/attack/1",
Enemy3Attack2: "pic/enemy/enemy3/attack/2",
Enemy3Attack3: "pic/enemy/enemy3/attack/3",
Enemy3Attack4: "pic/enemy/enemy3/attack/4",
Enemy3Attack5: "pic/enemy/enemy3/attack/5",
Enemy3Attack6: "pic/enemy/enemy3/attack/6",

Enemy3Die1: "pic/enemy/enemy3/die/1",
Enemy3Die2: "pic/enemy/enemy3/die/2",
Enemy3Die3: "pic/enemy/enemy3/die/3",
Enemy3Die4: "pic/enemy/enemy3/die/4",
Enemy3Die5: "pic/enemy/enemy3/die/5",
Enemy3Die6: "pic/enemy/enemy3/die/6",

Enemy3Run1: "pic/enemy/enemy3/run/1",
Enemy3Run2: "pic/enemy/enemy3/run/2",
Enemy3Run3: "pic/enemy/enemy3/run/3",
Enemy3Run4: "pic/enemy/enemy3/run/4",

Enemy4Idle1: "pic/enemy/enemy4/idle/1",
Enemy4Attack1: "pic/enemy/enemy4/attack/1",
Enemy4Attack2: "pic/enemy/enemy4/attack/2",
Enemy4Attack3: "pic/enemy/enemy4/attack/3",
Enemy4Attack4: "pic/enemy/enemy4/attack/4",
Enemy4Die1: "pic/enemy/enemy4/die/1",
Enemy4Die2: "pic/enemy/enemy4/die/2",
Enemy4Die3: "pic/enemy/enemy4/die/3",
Enemy4Die4: "pic/enemy/enemy4/die/4",
Enemy4Run1: "pic/enemy/enemy4/run/1",
Enemy4Run2: "pic/enemy/enemy4/run/2",
Enemy4Run3: "pic/enemy/enemy4/run/3",
Enemy4Run4: "pic/enemy/enemy4/run/4",


Enemy5Idle1: "pic/enemy/enemy5/idle/1",
Enemy5Attack1: "pic/enemy/enemy5/attack/1",
Enemy5Attack2: "pic/enemy/enemy5/attack/2",
Enemy5Attack3: "pic/enemy/enemy5/attack/3",
Enemy5Attack4: "pic/enemy/enemy5/attack/4",
Enemy5Die1: "pic/enemy/enemy5/die/1",
Enemy5Die2: "pic/enemy/enemy5/die/2",
Enemy5Die3: "pic/enemy/enemy5/die/3",
Enemy5Run1: "pic/enemy/enemy5/run/1",
Enemy5Run2: "pic/enemy/enemy5/run/2",
Enemy5Run3: "pic/enemy/enemy5/run/3",
Enemy5Run4: "pic/enemy/enemy5/run/4",

Enemy6Idle1: "pic/enemy/enemy6/idle/1",
Enemy6Attack1: "pic/enemy/enemy6/attack/1",
Enemy6Attack2: "pic/enemy/enemy6/attack/2",
Enemy6Attack3: "pic/enemy/enemy6/attack/3",
Enemy6Attack4: "pic/enemy/enemy6/attack/4",
Enemy6Die1: "pic/enemy/enemy6/die/1",
Enemy6Die2: "pic/enemy/enemy6/die/2",

Enemy6Run1: "pic/enemy/enemy6/run/1",
Enemy6Run2: "pic/enemy/enemy6/run/2",
Enemy6Run3: "pic/enemy/enemy6/run/3",
Enemy6Run4: "pic/enemy/enemy6/run/4",

Enemy7Idle1: "pic/enemy/enemy7/idle/1",
Enemy7Attack1: "pic/enemy/enemy7/attack/1",
Enemy7Attack2: "pic/enemy/enemy7/attack/2",
Enemy7Attack3: "pic/enemy/enemy7/attack/3",
Enemy7Attack4: "pic/enemy/enemy7/attack/4",
Enemy7Attack5: "pic/enemy/enemy7/attack/5",
Enemy7Attack6: "pic/enemy/enemy7/attack/6",
Enemy7Die1: "pic/enemy/enemy7/die/1",
Enemy7Die2: "pic/enemy/enemy7/die/2",
Enemy7Die3: "pic/enemy/enemy7/die/3",
Enemy7Die4: "pic/enemy/enemy7/die/4",
Enemy7Die5: "pic/enemy/enemy7/die/5",
Enemy7Die6: "pic/enemy/enemy7/die/6",
Enemy7Run1: "pic/enemy/enemy7/run/1",
Enemy7Run2: "pic/enemy/enemy7/run/2",
Enemy7Run3: "pic/enemy/enemy7/run/3",
Enemy7Run4: "pic/enemy/enemy7/run/4",
Enemy7Run5: "pic/enemy/enemy7/run/5",
Enemy7Run6: "pic/enemy/enemy7/run/6",

Enemy8Idle1: "pic/enemy/enemy8/idle/1",
Enemy8Attack1: "pic/enemy/enemy8/attack/1",
Enemy8Attack2: "pic/enemy/enemy8/attack/2",
Enemy8Attack3: "pic/enemy/enemy8/attack/3",
Enemy8Attack4: "pic/enemy/enemy8/attack/4",
Enemy8Die1: "pic/enemy/enemy8/die/1",
Enemy8Die2: "pic/enemy/enemy8/die/2",
Enemy8Run1: "pic/enemy/enemy8/run/1",
Enemy8Run2: "pic/enemy/enemy8/run/2",
Enemy8Run3: "pic/enemy/enemy8/run/3",
Enemy8Run4: "pic/enemy/enemy8/run/4",

Enemy9Idle1: "pic/enemy/enemy9/idle/1",
Enemy9Attack1: "pic/enemy/enemy9/attack/1",
Enemy9Attack2: "pic/enemy/enemy9/attack/2",
Enemy9Attack3: "pic/enemy/enemy9/attack/3",
Enemy9Attack4: "pic/enemy/enemy9/attack/4",
Enemy9Die1: "pic/enemy/enemy9/die/1",
Enemy9Die2: "pic/enemy/enemy9/die/2",
Enemy9Die3: "pic/enemy/enemy9/die/3",
Enemy9Die4: "pic/enemy/enemy9/die/4",
Enemy9Run1: "pic/enemy/enemy9/run/1",
Enemy9Run2: "pic/enemy/enemy9/run/2",
Enemy9Run3: "pic/enemy/enemy9/run/3",
Enemy9Run4: "pic/enemy/enemy9/run/4",
Enemy9Run5: "pic/enemy/enemy9/run/5",
Enemy9Run6: "pic/enemy/enemy9/run/6",

// Enemy10Idle1: "pic/enemy/enemy10/idle/1",
// Enemy10Idle2: "pic/enemy/enemy10/idle/2",
// Enemy10Idle3: "pic/enemy/enemy10/idle/3",
// Enemy10Idle4: "pic/enemy/enemy10/idle/4",
// Enemy10Attack1: "pic/enemy/enemy10/attack/1",
// Enemy10Attack2: "pic/enemy/enemy10/attack/2",
// Enemy10Attack3: "pic/enemy/enemy10/attack/3",
// Enemy10Attack4: "pic/enemy/enemy10/attack/4",
// Enemy10Die1: "pic/enemy/enemy10/die/1",
// Enemy10Die2: "pic/enemy/enemy10/die/2",
// Enemy10Die3: "pic/enemy/enemy10/die/3",
// Enemy10Die4: "pic/enemy/enemy10/die/4",
// Enemy10Run1: "pic/enemy/enemy10/run/1",
// Enemy10Run2: "pic/enemy/enemy10/run/2",
// Enemy10Run3: "pic/enemy/enemy10/run/3",
// Enemy10Run4: "pic/enemy/enemy10/run/4",

Enemy11Idle1: "pic/enemy/enemy11/idle/1",
Enemy11Attack1: "pic/enemy/enemy11/attack/1",
Enemy11Attack2: "pic/enemy/enemy11/attack/2",
Enemy11Attack3: "pic/enemy/enemy11/attack/3",
Enemy11Attack4: "pic/enemy/enemy11/attack/4",
Enemy11Attack5: "pic/enemy/enemy11/attack/5",
Enemy11Attack6: "pic/enemy/enemy11/attack/6",
Enemy11Die1: "pic/enemy/enemy11/die/1",
Enemy11Die2: "pic/enemy/enemy11/die/2",
Enemy11Die3: "pic/enemy/enemy11/die/3",
Enemy11Die4: "pic/enemy/enemy11/die/4",
Enemy11Die5: "pic/enemy/enemy11/die/5",
Enemy11Die6: "pic/enemy/enemy11/die/6",
Enemy11Run1: "pic/enemy/enemy11/run/1",
Enemy11Run2: "pic/enemy/enemy11/run/2",
Enemy11Run3: "pic/enemy/enemy11/run/3",
Enemy11Run4: "pic/enemy/enemy11/run/4",
Enemy11Run5: "pic/enemy/enemy11/run/5",
Enemy11Run6: "pic/enemy/enemy11/run/6",


Enemy12Idle1: "pic/enemy/enemy12/idle/1",
Enemy12Attack1: "pic/enemy/enemy12/attack/1",
Enemy12Attack2: "pic/enemy/enemy12/attack/2",
Enemy12Attack3: "pic/enemy/enemy12/attack/3",
Enemy12Attack4: "pic/enemy/enemy12/attack/4",
Enemy12Die1: "pic/enemy/enemy12/die/1",
Enemy12Die2: "pic/enemy/enemy12/die/2",
Enemy12Die3: "pic/enemy/enemy12/die/3",
Enemy12Die4: "pic/enemy/enemy12/die/4",
Enemy12Run1: "pic/enemy/enemy12/run/1",
Enemy12Run2: "pic/enemy/enemy12/run/2",
Enemy12Run3: "pic/enemy/enemy12/run/3",
Enemy12Run4: "pic/enemy/enemy12/run/4",
Enemy12Run5: "pic/enemy/enemy12/run/5",
Enemy12Run6: "pic/enemy/enemy12/run/6",

Enemy13Idle1: "pic/enemy/enemy13/idle/1",
Enemy13Attack1: "pic/enemy/enemy13/attack/1",
Enemy13Attack2: "pic/enemy/enemy13/attack/2",
Enemy13Attack3: "pic/enemy/enemy13/attack/3",
Enemy13Attack4: "pic/enemy/enemy13/attack/4",
Enemy13Attack5: "pic/enemy/enemy13/attack/5",
Enemy13Attack6: "pic/enemy/enemy13/attack/6",
Enemy13Die1: "pic/enemy/enemy13/die/1",
Enemy13Die2: "pic/enemy/enemy13/die/2",
Enemy13Die3: "pic/enemy/enemy13/die/3",
Enemy13Die4: "pic/enemy/enemy13/die/4",
Enemy13Run1: "pic/enemy/enemy13/run/1",
Enemy13Run2: "pic/enemy/enemy13/run/2",
Enemy13Run3: "pic/enemy/enemy13/run/3",
Enemy13Run4: "pic/enemy/enemy13/run/4",
Enemy13Run5: "pic/enemy/enemy13/run/5",
Enemy13Run6: "pic/enemy/enemy13/run/6",

Enemy14Idle1: "pic/enemy/enemy14/idle/1",
Enemy14Attack1: "pic/enemy/enemy14/attack/1",
Enemy14Attack2: "pic/enemy/enemy14/attack/2",
Enemy14Attack3: "pic/enemy/enemy14/attack/3",
Enemy14Attack4: "pic/enemy/enemy14/attack/4",
Enemy14Attack5: "pic/enemy/enemy14/attack/5",
Enemy14Attack6: "pic/enemy/enemy14/attack/6",
Enemy14Die1: "pic/enemy/enemy14/die/1",
Enemy14Die2: "pic/enemy/enemy14/die/2",
Enemy14Die3: "pic/enemy/enemy14/die/3",
Enemy14Die4: "pic/enemy/enemy14/die/4",
Enemy14Die5: "pic/enemy/enemy14/die/5",
Enemy14Die6: "pic/enemy/enemy14/die/6",
Enemy14Run1: "pic/enemy/enemy14/run/1",
Enemy14Run2: "pic/enemy/enemy14/run/2",
Enemy14Run3: "pic/enemy/enemy14/run/3",
Enemy14Run4: "pic/enemy/enemy14/run/4",
Enemy14Run5: "pic/enemy/enemy14/run/5",
Enemy14Run6: "pic/enemy/enemy14/run/6",

Enemy15Idle1: "pic/enemy/enemy15/idle/1",
Enemy15Attack1: "pic/enemy/enemy15/attack/1",
Enemy15Attack2: "pic/enemy/enemy15/attack/2",
Enemy15Attack3: "pic/enemy/enemy15/attack/3",
Enemy15Attack4: "pic/enemy/enemy15/attack/4",
Enemy15Attack5: "pic/enemy/enemy15/attack/5",
Enemy15Attack6: "pic/enemy/enemy15/attack/6",
Enemy15Die1: "pic/enemy/enemy15/die/1",
Enemy15Die2: "pic/enemy/enemy15/die/2",
Enemy15Die3: "pic/enemy/enemy15/die/3",
Enemy15Die4: "pic/enemy/enemy15/die/4",
Enemy15Die5: "pic/enemy/enemy15/die/5",
Enemy15Die6: "pic/enemy/enemy15/die/6",
Enemy15Run1: "pic/enemy/enemy15/run/1",
Enemy15Run2: "pic/enemy/enemy15/run/2",
Enemy15Run3: "pic/enemy/enemy15/run/3",
Enemy15Run4: "pic/enemy/enemy15/run/4",
Enemy15Run5: "pic/enemy/enemy15/run/5",
Enemy15Run6: "pic/enemy/enemy15/run/6",

Enemy16Idle1: "pic/enemy/enemy16/idle/1",
Enemy16Attack1: "pic/enemy/enemy16/attack/1",
Enemy16Attack2: "pic/enemy/enemy16/attack/2",
Enemy16Attack3: "pic/enemy/enemy16/attack/3",
Enemy16Attack4: "pic/enemy/enemy16/attack/4",
Enemy16Attack5: "pic/enemy/enemy16/attack/5",
Enemy16Attack6: "pic/enemy/enemy16/attack/6",
Enemy16Die1: "pic/enemy/enemy16/die/1",
Enemy16Die2: "pic/enemy/enemy16/die/2",
Enemy16Die3: "pic/enemy/enemy16/die/3",
Enemy16Die4: "pic/enemy/enemy16/die/4",
Enemy16Die5: "pic/enemy/enemy16/die/5",
Enemy16Die6: "pic/enemy/enemy16/die/6",
Enemy16Run1: "pic/enemy/enemy16/run/1",
Enemy16Run2: "pic/enemy/enemy16/run/2",
Enemy16Run3: "pic/enemy/enemy16/run/3",
Enemy16Run4: "pic/enemy/enemy16/run/4",
Enemy16Run5: "pic/enemy/enemy16/run/5",
Enemy16Run6: "pic/enemy/enemy16/run/6",

Enemy17Idle1: "pic/enemy/enemy17/idle/1",
Enemy17Attack1: "pic/enemy/enemy17/attack/1",
Enemy17Attack2: "pic/enemy/enemy17/attack/2",
Enemy17Attack3: "pic/enemy/enemy17/attack/3",
Enemy17Attack4: "pic/enemy/enemy17/attack/4",
Enemy17Die1: "pic/enemy/enemy17/die/1",
Enemy17Die2: "pic/enemy/enemy17/die/2",
Enemy17Die3: "pic/enemy/enemy17/die/3",
Enemy17Die4: "pic/enemy/enemy17/die/4",
Enemy17Run1: "pic/enemy/enemy17/run/1",
Enemy17Run2: "pic/enemy/enemy17/run/2",
Enemy17Run3: "pic/enemy/enemy17/run/3",
Enemy17Run4: "pic/enemy/enemy17/run/4",

Enemy18Idle1: "pic/enemy/enemy18/idle/1",
Enemy18Attack1: "pic/enemy/enemy18/attack/1",
Enemy18Attack2: "pic/enemy/enemy18/attack/2",
Enemy18Attack3: "pic/enemy/enemy18/attack/3",
Enemy18Attack4: "pic/enemy/enemy18/attack/4",
Enemy18Attack5: "pic/enemy/enemy18/attack/5",
Enemy18Attack6: "pic/enemy/enemy18/attack/6",
Enemy18Die1: "pic/enemy/enemy18/die/1",
Enemy18Die2: "pic/enemy/enemy18/die/2",
Enemy18Die3: "pic/enemy/enemy18/die/3",
Enemy18Die4: "pic/enemy/enemy18/die/4",
Enemy18Die5: "pic/enemy/enemy18/die/5",
Enemy18Die6: "pic/enemy/enemy18/die/6",
Enemy18Run1: "pic/enemy/enemy18/run/1",
Enemy18Run2: "pic/enemy/enemy18/run/2",
Enemy18Run3: "pic/enemy/enemy18/run/3",
Enemy18Run4: "pic/enemy/enemy18/run/4",
Enemy18Run5: "pic/enemy/enemy18/run/5",
Enemy18Run6: "pic/enemy/enemy18/run/6",

Enemy19Idle1: "pic/enemy/enemy19/idle/1",
Enemy19Attack1: "pic/enemy/enemy19/attack/1",
Enemy19Attack2: "pic/enemy/enemy19/attack/2",
Enemy19Attack3: "pic/enemy/enemy19/attack/3",
Enemy19Attack4: "pic/enemy/enemy19/attack/4",
Enemy19Attack5: "pic/enemy/enemy19/attack/5",
Enemy19Attack6: "pic/enemy/enemy19/attack/6",
Enemy19Die1: "pic/enemy/enemy19/die/1",
Enemy19Die2: "pic/enemy/enemy19/die/2",
Enemy19Die3: "pic/enemy/enemy19/die/3",
Enemy19Die4: "pic/enemy/enemy19/die/4",
Enemy19Die5: "pic/enemy/enemy19/die/5",
Enemy19Die6: "pic/enemy/enemy19/die/6",
Enemy19Run1: "pic/enemy/enemy19/run/1",
Enemy19Run2: "pic/enemy/enemy19/run/2",
Enemy19Run3: "pic/enemy/enemy19/run/3",
Enemy19Run4: "pic/enemy/enemy19/run/4",
Enemy19Run5: "pic/enemy/enemy19/run/5",
Enemy19Run6: "pic/enemy/enemy19/run/6",

// Enemy20Idle1: "pic/enemy/enemy20/idle/1",
// Enemy20Idle2: "pic/enemy/enemy20/idle/2",
// Enemy20Idle3: "pic/enemy/enemy20/idle/3",
// Enemy20Idle4: "pic/enemy/enemy20/idle/4",
// Enemy20Attack1: "pic/enemy/enemy20/attack/1",
// Enemy20Attack2: "pic/enemy/enemy20/attack/2",
// Enemy20Attack3: "pic/enemy/enemy20/attack/3",
// Enemy20Attack4: "pic/enemy/enemy20/attack/4",
// Enemy20Die1: "pic/enemy/enemy20/die/1",
// Enemy20Die2: "pic/enemy/enemy20/die/2",
// Enemy20Die3: "pic/enemy/enemy20/die/3",
// Enemy20Die4: "pic/enemy/enemy20/die/4",
// Enemy20Run1: "pic/enemy/enemy20/run/1",
// Enemy20Run2: "pic/enemy/enemy20/run/2",
// Enemy20Run3: "pic/enemy/enemy20/run/3",
// Enemy20Run4: "pic/enemy/enemy20/run/4",

Enemy21Idle1: "pic/enemy/enemy21/idle/1",
Enemy21Attack1: "pic/enemy/enemy21/attack/1",
Enemy21Attack2: "pic/enemy/enemy21/attack/2",
Enemy21Attack3: "pic/enemy/enemy21/attack/3",
Enemy21Attack4: "pic/enemy/enemy21/attack/4",
Enemy21Die1: "pic/enemy/enemy21/die/1",
Enemy21Die2: "pic/enemy/enemy21/die/2",
Enemy21Die3: "pic/enemy/enemy21/die/3",
Enemy21Die4: "pic/enemy/enemy21/die/4",
Enemy21Run1: "pic/enemy/enemy21/run/1",
Enemy21Run2: "pic/enemy/enemy21/run/2",
Enemy21Run3: "pic/enemy/enemy21/run/3",
Enemy21Run4: "pic/enemy/enemy21/run/4",
Enemy21Run5: "pic/enemy/enemy21/run/5",
Enemy21Run6: "pic/enemy/enemy21/run/6",

Boss1Idle1: "pic/enemy/boss1/idle/1",
Boss1Idle2: "pic/enemy/boss1/idle/2",
Boss1Idle3: "pic/enemy/boss1/idle/3",
Boss1Idle4: "pic/enemy/boss1/idle/4",
Boss1Attack1: "pic/enemy/boss1/attack/1",
Boss1Attack2: "pic/enemy/boss1/attack/2",
Boss1Attack3: "pic/enemy/boss1/attack/3",
Boss1Attack4: "pic/enemy/boss1/attack/4",
Boss1Die1: "pic/enemy/boss1/die/1",
Boss1Die2: "pic/enemy/boss1/die/2",
Boss1Die3: "pic/enemy/boss1/die/3",
Boss1Die4: "pic/enemy/boss1/die/4",
Boss1Run1: "pic/enemy/boss1/run/1",
Boss1Run2: "pic/enemy/boss1/run/2",
Boss1Run3: "pic/enemy/boss1/run/3",
Boss1Run4: "pic/enemy/boss1/run/4",
Boss1Run5: "pic/enemy/boss1/run/5",
Boss1Run6: "pic/enemy/boss1/run/6",


Boss2Idle1: "pic/enemy/boss2/idle/1",
Boss2Idle2: "pic/enemy/boss2/idle/2",
Boss2Idle3: "pic/enemy/boss2/idle/3",
Boss2Idle4: "pic/enemy/boss2/idle/4",
Boss2Attack1: "pic/enemy/boss2/attack/1",
Boss2Attack2: "pic/enemy/boss2/attack/2",
Boss2Attack3: "pic/enemy/boss2/attack/3",
Boss2Attack4: "pic/enemy/boss2/attack/4",
Boss2Attack5: "pic/enemy/boss2/attack/5",
Boss2Attack6: "pic/enemy/boss2/attack/6",
Boss2Die1: "pic/enemy/boss2/die/1",
Boss2Die2: "pic/enemy/boss2/die/2",
Boss2Die3: "pic/enemy/boss2/die/3",
Boss2Die4: "pic/enemy/boss2/die/4",
Boss2Run1: "pic/enemy/boss2/run/1",
Boss2Run2: "pic/enemy/boss2/run/2",
Boss2Run3: "pic/enemy/boss2/run/3",
Boss2Run4: "pic/enemy/boss2/run/4",
Boss2Run5: "pic/enemy/boss2/run/5",
Boss2Run6: "pic/enemy/boss2/run/6",







  // === 武学 ===
  PassiveSkills: "pic/skill/passiveSkills",

  ShaolinSkill1: "pic/skill/ShaolinSkill1",
  ShaolinSkill2: "pic/skill/ShaolinSkill2",
  ShaolinSkill3: "pic/skill/ShaolinSkill3",
  ShaolinSkill1Icon: "pic/skill/ShaolinSkill1/icon",
  ShaolinSkill1Idle: "pic/skill/ShaolinSkill1/idle",
  ShaolinSkill2Icon: "pic/skill/ShaolinSkill2/icon",
  ShaolinSkill2Idle: "pic/skill/ShaolinSkill2/idle",
  ShaolinSkill3Icon: "pic/skill/ShaolinSkill3/icon",
  ShaolinSkill3Idle: "pic/skill/ShaolinSkill3/idle",
  ShaolinPassive1Icon: "pic/skill/passiveSkills/ShaolinPassive1",
  ShaolinPassive2Icon: "pic/skill/passiveSkills/ShaolinPassive2",
  ShaolinPassive3Icon: "pic/skill/passiveSkills/ShaolinPassive3",

  // 武学，单个图片
  // === 少林武学 idle 图片扩展 ===
ShaolinSkill1Idle1: "pic/skill/ShaolinSkill1/idle/1",
ShaolinSkill1Idle2: "pic/skill/ShaolinSkill1/idle/2",
ShaolinSkill1Idle3: "pic/skill/ShaolinSkill1/idle/3",
ShaolinSkill1Idle4: "pic/skill/ShaolinSkill1/idle/4",

ShaolinSkill2Idle1: "pic/skill/ShaolinSkill2/idle/1",
ShaolinSkill2Idle2: "pic/skill/ShaolinSkill2/idle/2",
ShaolinSkill2Idle3: "pic/skill/ShaolinSkill2/idle/3",
ShaolinSkill2Idle4: "pic/skill/ShaolinSkill2/idle/4",
ShaolinSkill2Idle5: "pic/skill/ShaolinSkill2/idle/5",
ShaolinSkill2Idle6: "pic/skill/ShaolinSkill2/idle/6",
ShaolinSkill2Idle7: "pic/skill/ShaolinSkill2/idle/7",
ShaolinSkill2Idle8: "pic/skill/ShaolinSkill2/idle/8",
ShaolinSkill2Idle9: "pic/skill/ShaolinSkill2/idle/9",
ShaolinSkill2Idle10: "pic/skill/ShaolinSkill2/idle/10",
ShaolinSkill2Idle11: "pic/skill/ShaolinSkill2/idle/11",
ShaolinSkill2Idle12: "pic/skill/ShaolinSkill2/idle/12",

ShaolinSkill3Idle1: "pic/skill/ShaolinSkill3/idle/1",
ShaolinSkill3Idle2: "pic/skill/ShaolinSkill3/idle/2",
ShaolinSkill3Idle3: "pic/skill/ShaolinSkill3/idle/3",
ShaolinSkill3Idle4: "pic/skill/ShaolinSkill3/idle/4",
ShaolinSkill3Idle5: "pic/skill/ShaolinSkill3/idle/5",
ShaolinSkill3Idle6: "pic/skill/ShaolinSkill3/idle/6",
ShaolinSkill3Idle7: "pic/skill/ShaolinSkill3/idle/7",
ShaolinSkill3Idle8: "pic/skill/ShaolinSkill3/idle/8",
ShaolinSkill3Idle9: "pic/skill/ShaolinSkill3/idle/9",
ShaolinSkill3Idle10: "pic/skill/ShaolinSkill3/idle/10",
ShaolinSkill3Idle11: "pic/skill/ShaolinSkill3/idle/11",
ShaolinSkill3Idle12: "pic/skill/ShaolinSkill3/idle/12",
ShaolinSkill3Idle13: "pic/skill/ShaolinSkill3/idle/13",
ShaolinSkill3Idle14: "pic/skill/ShaolinSkill3/idle/14",
ShaolinSkill3Idle15: "pic/skill/ShaolinSkill3/idle/15",
ShaolinSkill3Idle16: "pic/skill/ShaolinSkill3/idle/16",



// === 唐门武学 idle 图片扩展 ===
TangmenExplosionIdle1: "pic/skill/TangmenExplosion/idle/1",
TangmenExplosionIdle2: "pic/skill/TangmenExplosion/idle/2",
TangmenExplosionIdle3: "pic/skill/TangmenExplosion/idle/3",
TangmenExplosionIdle4: "pic/skill/TangmenExplosion/idle/4",
TangmenExplosionIdle5: "pic/skill/TangmenExplosion/idle/5",
TangmenExplosionIdle6: "pic/skill/TangmenExplosion/idle/6",
TangmenExplosionIdle7: "pic/skill/TangmenExplosion/idle/7",

TangmenSkill1Idle1: "pic/skill/TangmenSkill1/idle/1",

TangmenSkill2Idle1: "pic/skill/TangmenSkill2/idle/1",
TangmenSkill2Idle2: "pic/skill/TangmenSkill2/idle/2",
TangmenSkill2Idle3: "pic/skill/TangmenSkill2/idle/3",
TangmenSkill2Idle4: "pic/skill/TangmenSkill2/idle/4",
TangmenSkill2Idle5: "pic/skill/TangmenSkill2/idle/5",
TangmenSkill2Idle6: "pic/skill/TangmenSkill2/idle/6",
TangmenSkill2Idle7: "pic/skill/TangmenSkill2/idle/7",
TangmenSkill2Idle8: "pic/skill/TangmenSkill2/idle/8",
TangmenSkill2Idle9: "pic/skill/TangmenSkill2/idle/9",


TangmenSkill3Idle1: "pic/skill/TangmenSkill3/idle/1",
TangmenSkill3Idle2: "pic/skill/TangmenSkill3/idle/2",
TangmenSkill3Idle3: "pic/skill/TangmenSkill3/idle/3",
TangmenSkill3Idle4: "pic/skill/TangmenSkill3/idle/4",
TangmenSkill3Idle5: "pic/skill/TangmenSkill3/idle/5",
TangmenSkill3Idle6: "pic/skill/TangmenSkill3/idle/6",
TangmenSkill3Idle7: "pic/skill/TangmenSkill3/idle/7",


// === 峨眉武学 idle 图片扩展 ===
EmeiSkill1Idle1: "pic/skill/EmeiSkill1/idle/1",
EmeiSkill1Idle2: "pic/skill/EmeiSkill1/idle/2",
EmeiSkill1Idle3: "pic/skill/EmeiSkill1/idle/3",
EmeiSkill1Idle4: "pic/skill/EmeiSkill1/idle/4",
EmeiSkill1Idle5: "pic/skill/EmeiSkill1/idle/5",
EmeiSkill1Idle6: "pic/skill/EmeiSkill1/idle/6",

EmeiSkill2Idle1: "pic/skill/EmeiSkill2/idle/1",
EmeiSkill2Idle2: "pic/skill/EmeiSkill2/idle/2",
EmeiSkill2Idle3: "pic/skill/EmeiSkill2/idle/3",
EmeiSkill2Idle4: "pic/skill/EmeiSkill2/idle/4",
EmeiSkill2Idle5: "pic/skill/EmeiSkill2/idle/5",
EmeiSkill2Idle6: "pic/skill/EmeiSkill2/idle/6",
EmeiSkill2Idle7: "pic/skill/EmeiSkill2/idle/7",
EmeiSkill2Idle8: "pic/skill/EmeiSkill2/idle/8",

EmeiSkill3Idle1: "pic/skill/EmeiSkill3/idle/1",
EmeiSkill3Idle2: "pic/skill/EmeiSkill3/idle/2",
EmeiSkill3Idle3: "pic/skill/EmeiSkill3/idle/3",
EmeiSkill3Idle4: "pic/skill/EmeiSkill3/idle/4",
EmeiSkill3Idle5: "pic/skill/EmeiSkill3/idle/5",
EmeiSkill3Idle6: "pic/skill/EmeiSkill3/idle/6",
EmeiSkill3Idle7: "pic/skill/EmeiSkill3/idle/7",
EmeiSkill3Idle8: "pic/skill/EmeiSkill3/idle/8",
EmeiSkill3Idle9: "pic/skill/EmeiSkill3/idle/9",


// === 丐帮武学 idle 图片扩展 ===
GaibangExplosion1Idle1: "pic/skill/GaibangExplosion1/idle/1",
GaibangExplosion1Idle2: "pic/skill/GaibangExplosion1/idle/2",
GaibangExplosion1Idle3: "pic/skill/GaibangExplosion1/idle/3",
GaibangExplosion1Idle4: "pic/skill/GaibangExplosion1/idle/4",
GaibangExplosion1Idle5: "pic/skill/GaibangExplosion1/idle/5",
GaibangExplosion1Idle6: "pic/skill/GaibangExplosion1/idle/6",
GaibangExplosion1Idle7: "pic/skill/GaibangExplosion1/idle/7",
GaibangExplosion1Idle8: "pic/skill/GaibangExplosion1/idle/8",

GaibangSkill1Idle1: "pic/skill/GaibangSkill1/idle/1",
GaibangSkill1Idle2: "pic/skill/GaibangSkill1/idle/2",
GaibangSkill1Idle3: "pic/skill/GaibangSkill1/idle/3",
GaibangSkill1Idle4: "pic/skill/GaibangSkill1/idle/4",
GaibangSkill1Idle5: "pic/skill/GaibangSkill1/idle/5",
GaibangSkill1Idle6: "pic/skill/GaibangSkill1/idle/6",
GaibangSkill1Idle7: "pic/skill/GaibangSkill1/idle/7",
GaibangSkill1Idle8: "pic/skill/GaibangSkill1/idle/8",


GaibangSkill2Idle1: "pic/skill/GaibangSkill2/idle/1",
GaibangSkill2Idle2: "pic/skill/GaibangSkill2/idle/2",
GaibangSkill2Idle3: "pic/skill/GaibangSkill2/idle/3",
GaibangSkill2Idle4: "pic/skill/GaibangSkill2/idle/4",
GaibangSkill2Idle5: "pic/skill/GaibangSkill2/idle/5",
GaibangSkill2Idle6: "pic/skill/GaibangSkill2/idle/6",
GaibangSkill2Idle7: "pic/skill/GaibangSkill2/idle/7",
GaibangSkill2Idle8: "pic/skill/GaibangSkill2/idle/8",


GaibangSkill3Idle1: "pic/skill/GaibangSkill3/idle/1",
GaibangSkill3Idle2: "pic/skill/GaibangSkill3/idle/2",
GaibangSkill3Idle3: "pic/skill/GaibangSkill3/idle/3",
GaibangSkill3Idle4: "pic/skill/GaibangSkill3/idle/4",
GaibangSkill3Idle5: "pic/skill/GaibangSkill3/idle/5",
GaibangSkill3Idle6: "pic/skill/GaibangSkill3/idle/6",
GaibangSkill3Idle7: "pic/skill/GaibangSkill3/idle/7",
GaibangSkill3Idle8: "pic/skill/GaibangSkill3/idle/8",
GaibangSkill3Idle9: "pic/skill/GaibangSkill3/idle/9",
GaibangSkill3Idle10: "pic/skill/GaibangSkill3/idle/10",

// === 武当武学 idle 图片扩展 ===
WudangBoIdle1: "pic/skill/WudangBo/idle/1",
WudangBoIdle2: "pic/skill/WudangBo/idle/2",
WudangBoIdle3: "pic/skill/WudangBo/idle/3",

WudangSkill1Idle1: "pic/skill/WudangSkill1/idle/1",

WudangSkill2Idle1: "pic/skill/WudangSkill2/idle/1",
WudangSkill2Idle2: "pic/skill/WudangSkill2/idle/2",
WudangSkill2Idle3: "pic/skill/WudangSkill2/idle/3",
WudangSkill2Idle4: "pic/skill/WudangSkill2/idle/4",
WudangSkill2Idle5: "pic/skill/WudangSkill2/idle/5",
WudangSkill2Idle6: "pic/skill/WudangSkill2/idle/6",
WudangSkill2Idle7: "pic/skill/WudangSkill2/idle/7",


WudangSkill3Idle1: "pic/skill/WudangSkill3/idle/1",
WudangSkill3Idle2: "pic/skill/WudangSkill3/idle/2",
WudangSkill3Idle3: "pic/skill/WudangSkill3/idle/3",
WudangSkill3Idle4: "pic/skill/WudangSkill3/idle/4",
WudangSkill3Idle5: "pic/skill/WudangSkill3/idle/5",
WudangSkill3Idle6: "pic/skill/WudangSkill3/idle/6",
WudangSkill3Idle7: "pic/skill/WudangSkill3/idle/7",
WudangSkill3Idle8: "pic/skill/WudangSkill3/idle/8",


  

  // ShaolinSkill4Icon: "pic/skill/ShaolinSkill4/icon",
  // ShaolinSkill4Idle: "pic/skill/ShaolinSkill4/idle",
  ShaolinSkill1Rune1: "pic/skill/ShaolinSkill1/rune1",
  ShaolinSkill1Rune2: "pic/skill/ShaolinSkill1/rune2",
  ShaolinSkill1Rune3: "pic/skill/ShaolinSkill1/rune3",
  ShaolinSkill2Rune1: "pic/skill/ShaolinSkill2/rune1",
  ShaolinSkill2Rune2: "pic/skill/ShaolinSkill2/rune2",
  ShaolinSkill2Rune3: "pic/skill/ShaolinSkill2/rune3",
  ShaolinSkill3Rune1: "pic/skill/ShaolinSkill3/rune1",
  ShaolinSkill3Rune2: "pic/skill/ShaolinSkill3/rune2",
  ShaolinSkill3Rune3: "pic/skill/ShaolinSkill3/rune3",
  
  TangmenSkill1: "pic/skill/TangmenSkill1",
  TangmenSkill2: "pic/skill/TangmenSkill2",
  TangmenSkill3: "pic/skill/TangmenSkill3",
  TangmenSkill1Icon: "pic/skill/TangmenSkill1/icon",
  TangmenSkill1Idle: "pic/skill/TangmenSkill1/idle",
  TangmenSkill2Icon: "pic/skill/TangmenSkill2/icon",
  TangmenSkill2Idle: "pic/skill/TangmenSkill2/idle",
  TangmenSkill3Icon: "pic/skill/TangmenSkill3/icon",
  TangmenSkill3Idle: "pic/skill/TangmenSkill3/idle",
  TangmenExplosionIdle: "pic/skill/TangmenExplosion/idle",
  TangmenPassive1Icon: "pic/skill/passiveSkills/TangmenPassive1",
  TangmenPassive2Icon: "pic/skill/passiveSkills/TangmenPassive2",
  TangmenPassive3Icon: "pic/skill/passiveSkills/TangmenPassive3",
  // TangmenSkill4Icon: "pic/skill/TangmenSkill4/icon",
  // TangmenSkill4Idle: "pic/skill/TangmenSkill4/idle",
  TangmenSkill1Rune1: "pic/skill/TangmenSkill1/rune1",
  TangmenSkill1Rune2: "pic/skill/TangmenSkill1/rune2",
  TangmenSkill1Rune3: "pic/skill/TangmenSkill1/rune3",
  TangmenSkill2Rune1: "pic/skill/TangmenSkill2/rune1",
  TangmenSkill2Rune2: "pic/skill/TangmenSkill2/rune2",
  TangmenSkill2Rune3: "pic/skill/TangmenSkill2/rune3",
  TangmenSkill3Rune1: "pic/skill/TangmenSkill3/rune1",
  TangmenSkill3Rune2: "pic/skill/TangmenSkill3/rune2",
  TangmenSkill3Rune3: "pic/skill/TangmenSkill3/rune3",
  
  EmeiSkill1: "pic/skill/EmeiSkill1",
  EmeiSkill2: "pic/skill/EmeiSkill2",
  EmeiSkill3: "pic/skill/EmeiSkill3",
  EmeiSkill1Icon: "pic/skill/EmeiSkill1/icon",
  EmeiSkill1Idle: "pic/skill/EmeiSkill1/idle",
  EmeiSkill2Icon: "pic/skill/EmeiSkill2/icon",
  EmeiSkill2Idle: "pic/skill/EmeiSkill2/idle",
  EmeiSkill3Icon: "pic/skill/EmeiSkill3/icon",
  EmeiSkill3Idle: "pic/skill/EmeiSkill3/idle",
  EmeiPassive1Icon: "pic/skill/passiveSkills/EmeiPassive1",
  EmeiPassive2Icon: "pic/skill/passiveSkills/EmeiPassive2",
  EmeiPassive3Icon: "pic/skill/passiveSkills/EmeiPassive3",
  // EmeiSkill4Icon: "pic/skill/EmeiSkill4/icon",
  // EmeiSkill4Idle: "pic/skill/EmeiSkill4/idle",
  EmeiSkill1Rune1: "pic/skill/EmeiSkill1/rune1",
  EmeiSkill1Rune2: "pic/skill/EmeiSkill1/rune2",
  EmeiSkill1Rune3: "pic/skill/EmeiSkill1/rune3",
  EmeiSkill2Rune1: "pic/skill/EmeiSkill2/rune1",
  EmeiSkill2Rune2: "pic/skill/EmeiSkill2/rune2",
  EmeiSkill2Rune3: "pic/skill/EmeiSkill2/rune3",
  EmeiSkill3Rune1: "pic/skill/EmeiSkill3/rune1",
  EmeiSkill3Rune2: "pic/skill/EmeiSkill3/rune2",
  EmeiSkill3Rune3: "pic/skill/EmeiSkill3/rune3",

  GaibangSkill1: "pic/skill/GaibangSkill1",
  GaibangSkill2: "pic/skill/GaibangSkill2",
  GaibangSkill3: "pic/skill/GaibangSkill3",
  GaibangSkill1Icon: "pic/skill/GaibangSkill1/icon",
  GaibangSkill1Idle: "pic/skill/GaibangSkill1/idle",
  GaibangSkill2Icon: "pic/skill/GaibangSkill2/icon",
  GaibangSkill2Idle: "pic/skill/GaibangSkill2/idle",
  GaibangSkill3Icon: "pic/skill/GaibangSkill3/icon",
  GaibangSkill3Idle: "pic/skill/GaibangSkill3/idle",
  GaibangExplosion1Idle: "pic/skill/GaibangExplosion1/idle",
  GaibangPassive1Icon: "pic/skill/passiveSkills/GaibangPassive1",
  GaibangPassive2Icon: "pic/skill/passiveSkills/GaibangPassive2",
  GaibangPassive3Icon: "pic/skill/passiveSkills/GaibangPassive3",

  // GaibangSkill4Icon: "pic/skill/GaibangSkill4/icon",
  // GaibangSkill4Idle: "pic/skill/GaibangSkill4/idle",
  GaibangSkill1Rune1: "pic/skill/GaibangSkill1/rune1",
  GaibangSkill1Rune2: "pic/skill/GaibangSkill1/rune2",
  GaibangSkill1Rune3: "pic/skill/GaibangSkill1/rune3",
  GaibangSkill2Rune1: "pic/skill/GaibangSkill2/rune1",
  GaibangSkill2Rune2: "pic/skill/GaibangSkill2/rune2",
  GaibangSkill2Rune3: "pic/skill/GaibangSkill2/rune3",
  GaibangSkill3Rune1: "pic/skill/GaibangSkill3/rune1",
  GaibangSkill3Rune2: "pic/skill/GaibangSkill3/rune2",
  GaibangSkill3Rune3: "pic/skill/GaibangSkill3/rune3",
  
  WudangSkill1: "pic/skill/WudangSkill1",
  WudangSkill2: "pic/skill/WudangSkill2",
  WudangSkill3: "pic/skill/WudangSkill3",
  WudangSkill1Icon: "pic/skill/WudangSkill1/icon",
  WudangSkill1Idle: "pic/skill/WudangSkill1/idle",
  WudangSkill2Icon: "pic/skill/WudangSkill2/icon",
  WudangSkill2Idle: "pic/skill/WudangSkill2/idle",
  WudangSkill3Icon: "pic/skill/WudangSkill3/icon",
  WudangSkill3Idle: "pic/skill/WudangSkill3/idle",
  WudangBoIdle: "pic/skill/WudangBo/idle",
  WudangPassive1Icon: "pic/skill/passiveSkills/WudangPassive1",
  WudangPassive2Icon: "pic/skill/passiveSkills/WudangPassive2",
  WudangPassive3Icon: "pic/skill/passiveSkills/WudangPassive3",
  // WudangSkill4Icon: "pic/skill/WudangSkill4/icon",
  // WudangSkill4Idle: "pic/skill/WudangSkill4/idle",
  WudangSkill1Rune1: "pic/skill/WudangSkill1/rune1",
  WudangSkill1Rune2: "pic/skill/WudangSkill1/rune2",
  WudangSkill1Rune3: "pic/skill/WudangSkill1/rune3",
  WudangSkill2Rune1: "pic/skill/WudangSkill2/rune1",
  WudangSkill2Rune2: "pic/skill/WudangSkill2/rune2",
  WudangSkill2Rune3: "pic/skill/WudangSkill2/rune3",
  WudangSkill3Rune1: "pic/skill/WudangSkill3/rune1",
  WudangSkill3Rune2: "pic/skill/WudangSkill3/rune2",
  WudangSkill3Rune3: "pic/skill/WudangSkill3/rune3",

  // === 物品 ===
  //装备
  helmet: "pic/equipment/helmet",
  armor: "pic/equipment/armor",
  weapon: "pic/equipment/weapon",
  leggings: "pic/equipment/leggings",
  shoes: "pic/equipment/shoes",
  pendant: "pic/equipment/pendant",
  belt: "pic/equipment/belt",
  bracers: "pic/equipment/bracers",
  defaultEquipmentIcon: "pic/equipment/default", // 默认装备图标
  //宝石
  gem: "pic/other/gem",
  gem_blue_01: "pic/other/gem/blue_01",
  gem_green_01: "pic/other/gem/green_01",
  gem_red_01: "pic/other/gem/red_01",
  gem_yellow_01: "pic/other/gem/yellow_01",
  gem_purple_01: "pic/other/gem/purple_01",
  gem_gray_01: "pic/other/gem/gray_01",
  gem_blue_02: "pic/other/gem/blue_02",
  gem_green_02: "pic/other/gem/green_02",
  gem_red_02: "pic/other/gem/red_02",
  gem_yellow_02: "pic/other/gem/yellow_02",
  gem_purple_02: "pic/other/gem/purple_02",
  gem_gray_02: "pic/other/gem/gray_02",
  gem_blue_03: "pic/other/gem/blue_03",
  gem_green_03: "pic/other/gem/green_03",
  gem_red_03: "pic/other/gem/red_03",
  gem_yellow_03: "pic/other/gem/yellow_03",
  gem_purple_03: "pic/other/gem/purple_03",
  gem_gray_03: "pic/other/gem/gray_03",
  gem_blue_04: "pic/other/gem/blue_04",
  gem_green_04: "pic/other/gem/green_04",
  gem_red_04: "pic/other/gem/red_04",
  gem_yellow_04: "pic/other/gem/yellow_04",
  gem_purple_04: "pic/other/gem/purple_04",
  gem_gray_04: "pic/other/gem/gray_04",
  gem_blue_05: "pic/other/gem/blue_05",
  gem_green_05: "pic/other/gem/green_05",
  gem_red_05: "pic/other/gem/red_05",
  gem_yellow_05: "pic/other/gem/yellow_05",
  gem_purple_05: "pic/other/gem/purple_05",
  gem_gray_05: "pic/other/gem/gray_05",

  // === 环境 ===
  wall: "pic/other/wall",
  wall1: "pic/other/wall/wall1",
  wall2: "pic/other/wall/wall2",



  // item
  CoinIdle: "pic/other/coin",
  StunIdle: "pic/other/stun",
  //ChooseBoardItem: "pic/ui/ChooseBoardItem",

  //地图
  Map: "pic/bg/battle",

  //other
  Other: "pic/other",


  //装备
  // helmet_01: "pic/equipment/helmet/helmet_01",
  // armor_01: "pic/equipment/armor/armor_01",
  // weapon_01: "pic/equipment/weapon/weapon_01",
  // leggings_01: "pic/equipment/leggings/leggings_01",
  // shoes_01: "pic/equipment/shoes/shoes_01",
  // pendant_01: "pic/equipment/pendant/pendant_01",
  // belt_01: "pic/equipment/belt/belt_01",
  // bracers_01: "pic/equipment/bracers/bracers_01",
  // blade_01: "pic/equipment/weapon/blade_01",
  // dagger_01: "pic/equipment/weapon/dagger_01",
  // staff_01: "pic/equipment/weapon/staff_01",
  // sword_01: "pic/equipment/weapon/sword_01",

  // helmet_02: "pic/equipment/helmet/helmet_02",
  // armor_02: "pic/equipment/armor/armor_02",
  // weapon_02: "pic/equipment/weapon/weapon_02",
  // leggings_02: "pic/equipment/leggings/leggings_02",
  // shoes_02: "pic/equipment/shoes/shoes_02",
  // pendant_02: "pic/equipment/pendant/pendant_02",
  // belt_02: "pic/equipment/belt/belt_02",
  // bracers_02: "pic/equipment/bracers/bracers_02",
  // blade_02: "pic/equipment/weapon/blade_02",
  // dagger_02: "pic/equipment/weapon/dagger_02",
  // staff_02: "pic/equipment/weapon/staff_02",
  // sword_02: "pic/equipment/weapon/sword_02",


} as const; // 保证类型为字面量
















/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////        各场景的资源列表           ////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// 定义巨型图集路径常量
export const AtlasConfig = {
    Enemy: "pic/enemy/AutoAtlas",
    Skill: "pic/skill/AutoAtlas",
    //Equipment: "pic/equipment/AutoAtlas",
    Other: "pic/other/AutoAtlas",
    Player: "pic/player/AutoAtlas",
    Pet: "pic/pet/AutoAtlas",
};

// 分场景加载对应的资源路径
// 核心修改：移除所有散图路径，只加载 Prefab 和 Atlas


export const sceneRes: Record<string, string[]> = {
  ////////////////////////////// Start  //////////////////////////////////////
  [EScene.Start]: [
    // 图集
    //AtlasConfig.Enemy,
    AtlasConfig.Skill,
    //AtlasConfig.Equipment,
    //AtlasConfig.Other,
    AtlasConfig.Player,
    //AtlasConfig.Pet,


    // 所有Prefab
    // 门派
    PrefabPath.Shaolin,
    PrefabPath.Tangmen,
    PrefabPath.Emei,
    PrefabPath.Gaibang,
    PrefabPath.Wudang,

    //宠物
    PrefabPath.Pig,

    // UI组件
    PrefabPath.Label,
    PrefabPath.Text,
    PrefabPath.Tips,
    PrefabPath.EnemyStatusView,
    PrefabPath.BagItem,
    PrefabPath.ItemDetail,
    PrefabPath.BagItem,
    PrefabPath.Board_ItemGot,
    PrefabPath.ItemDetail,
    PrefabPath.EquipmentSwitchView,
    PrefabPath.UnlockTip,
    PrefabPath.ConfirmPop,
    // 战场特效
    PrefabPath.Stun,
    PrefabPath.Coin,
    PrefabPath.Freeze,

    // 敌人
    PrefabPath.WoodenEnemy,
    PrefabPath.Enemy1,
    PrefabPath.Enemy2,
    PrefabPath.Enemy3,
    PrefabPath.Enemy4,
    PrefabPath.Enemy5,
    PrefabPath.Enemy6,
    PrefabPath.Enemy7,
    PrefabPath.Enemy8,
    PrefabPath.Enemy9,
    //PrefabPath.Enemy10,
    PrefabPath.Enemy11,
    PrefabPath.Enemy12,
    PrefabPath.Enemy13,
    PrefabPath.Enemy14,
    PrefabPath.Enemy15,
    PrefabPath.Enemy16,
    PrefabPath.Enemy17,
    PrefabPath.Enemy18,
    PrefabPath.Enemy19,
    //PrefabPath.Enemy20,
    PrefabPath.Boss1,
    PrefabPath.Boss2,
    // 敌人子弹
    PrefabPath.Bullet1,
    PrefabPath.Bullet2,
    PrefabPath.Bullet3,

    // 武学
    PrefabPath.ShaolinSkill1,
    PrefabPath.ShaolinSkill2,
    PrefabPath.ShaolinSkill3,

    PrefabPath.TangmenSkill1,
    PrefabPath.TangmenSkill2,
    PrefabPath.TangmenSkill3,
    PrefabPath.TangmenExplosion,

    PrefabPath.EmeiSkill1,
    PrefabPath.EmeiSkill2,
    PrefabPath.EmeiSkill3,

    PrefabPath.GaibangSkill1,
    PrefabPath.GaibangSkill2,
    PrefabPath.GaibangSkill3,
    PrefabPath.GaibangExplosion1,

    PrefabPath.WudangSkill1,
    PrefabPath.WudangSkill2,
    PrefabPath.WudangSkill3,
    PrefabPath.WudangBo,
    
    PrefabPath.DragEnemy,
    PrefabPath.Arrow,


  ],




  ///////////////////////// First Battle  //////////////////////////////////////
  [EScene.FirstBattle]: [

      // 巨型图集 (核心修改)
      AtlasConfig.Enemy, 
      //AtlasConfig.Skill,
      // AtlasConfig.Equipment,
      AtlasConfig.Other,
      // AtlasConfig.Player,
    ],


  [EScene.Battle]: [

      // 巨型图集 (核心修改)
      AtlasConfig.Enemy, 
      AtlasConfig.Skill,
      //AtlasConfig.Equipment,
      AtlasConfig.Other,
      AtlasConfig.Player,
      // 敌人
      
    ],


  [EScene.Main]: [

      AtlasConfig.Enemy,
      //AtlasConfig.Skill,
      //AtlasConfig.Equipment,
      //AtlasConfig.Player,
      AtlasConfig.Other,
      AtlasConfig.Pet,

    ],



}








export const enemyRes: { } = {
  [EEnemy.Boss1]: [
    PicPath.Boss1Idle1,
    PicPath.Boss1Idle2,
    PicPath.Boss1Idle3,
    PicPath.Boss1Idle4,
    PicPath.Boss1Attack1,
    PicPath.Boss1Attack2,
    PicPath.Boss1Attack3,
    PicPath.Boss1Attack4,
    PicPath.Boss1Die1,
    PicPath.Boss1Die2,
    PicPath.Boss1Die3,
    PicPath.Boss1Die4,
    PicPath.Boss1Run1,
    PicPath.Boss1Run2,
    PicPath.Boss1Run3,
    PicPath.Boss1Run4,
    PicPath.Boss1Run5,
    PicPath.Boss1Run6,
  ],

  [EEnemy.Boss2]: [
    PicPath.Boss2Idle1,
    PicPath.Boss2Idle2,
    PicPath.Boss2Idle3,
    PicPath.Boss2Idle4,
    PicPath.Boss2Attack1,
    PicPath.Boss2Attack2,
    PicPath.Boss2Attack3,
    PicPath.Boss2Attack4,
    PicPath.Boss2Attack5,
    PicPath.Boss2Attack6,
    PicPath.Boss2Die1,
    PicPath.Boss2Die2,
    PicPath.Boss2Die3,
    PicPath.Boss2Die4,
    PicPath.Boss2Run1,
    PicPath.Boss2Run2,
    PicPath.Boss2Run3,
    PicPath.Boss2Run4,
    PicPath.Boss2Run5,
    PicPath.Boss2Run6,
  ],

  [EEnemy.WoodenEnemy]: [
    PicPath.WoodenEnemyIdle1,
    PicPath.WoodenEnemyAttack1,
    PicPath.WoodenEnemyRun1,
    PicPath.WoodenEnemyDie1,
  ],

 [EEnemy.Enemy_GoldCarriage]:[
  PicPath.Enemy_GoldCarriageIdle1,
PicPath.Enemy_GoldCarriageRun1,
PicPath.Enemy_GoldCarriageRun2,
PicPath.Enemy_GoldCarriageRun3,
PicPath.Enemy_GoldCarriageRun4,
PicPath.Enemy_GoldCarriageRun5,
PicPath.Enemy_GoldCarriageRun6,
PicPath.Enemy_GoldCarriageAttack1,
PicPath.Enemy_GoldCarriageAttack2,
PicPath.Enemy_GoldCarriageAttack3,
PicPath.Enemy_GoldCarriageAttack4,
PicPath.Enemy_GoldCarriageAttack5,
PicPath.Enemy_GoldCarriageAttack6,
PicPath.Enemy_GoldCarriageDie1,
PicPath.Enemy_GoldCarriageDie2,
PicPath.Enemy_GoldCarriageDie3,
PicPath.Enemy_GoldCarriageDie4,
PicPath.Enemy_GoldCarriageDie5,
PicPath.Enemy_GoldCarriageDie6,
 ],


  [EEnemy.Enemy1]: [
    PicPath.Enemy1Idle1,
    PicPath.Enemy1Attack1,
    PicPath.Enemy1Attack2,
    PicPath.Enemy1Attack3,
    PicPath.Enemy1Attack4,
    PicPath.Enemy1Die1,
    PicPath.Enemy1Die2,
    PicPath.Enemy1Die3,
    PicPath.Enemy1Die4,
    PicPath.Enemy1Die5,
    PicPath.Enemy1Die6,
    PicPath.Enemy1Run1,
    PicPath.Enemy1Run2,
    PicPath.Enemy1Run3,
    PicPath.Enemy1Run4,
    PicPath.Enemy1Run5,
    PicPath.Enemy1Run6,
  ],

  [EEnemy.Enemy2]: [
    PicPath.Enemy2Idle1,
    PicPath.Enemy2Attack1,
    PicPath.Enemy2Attack2,
    PicPath.Enemy2Attack3,
    PicPath.Enemy2Attack4,
    PicPath.Enemy2Attack5,
    PicPath.Enemy2Attack6,
    PicPath.Enemy2Die1,
    PicPath.Enemy2Die2,
    PicPath.Enemy2Die3,
    PicPath.Enemy2Die4,
    PicPath.Enemy2Run1,
    PicPath.Enemy2Run2,
    PicPath.Enemy2Run3,
    PicPath.Enemy2Run4,
    PicPath.Enemy2Run5,
    PicPath.Enemy2Run6,
  ],

  [EEnemy.Enemy3]: [
    PicPath.Enemy3Idle1,
    PicPath.Enemy3Attack1,
    PicPath.Enemy3Attack2,
    PicPath.Enemy3Attack3,
    PicPath.Enemy3Attack4,
    PicPath.Enemy3Attack5,
    PicPath.Enemy3Attack6,
    PicPath.Enemy3Die1,
    PicPath.Enemy3Die2,
    PicPath.Enemy3Die3,
    PicPath.Enemy3Die4,
    PicPath.Enemy3Die5,
    PicPath.Enemy3Die6,
    PicPath.Enemy3Run1,
    PicPath.Enemy3Run2,
    PicPath.Enemy3Run3,
    PicPath.Enemy3Run4,
  ],

  [EEnemy.Enemy4]: [
    PicPath.Enemy4Idle1,
    PicPath.Enemy4Attack1,
    PicPath.Enemy4Attack2,
    PicPath.Enemy4Attack3,
    PicPath.Enemy4Attack4,
    PicPath.Enemy4Die1,
    PicPath.Enemy4Die2,
    PicPath.Enemy4Die3,
    PicPath.Enemy4Die4,
    PicPath.Enemy4Run1,
    PicPath.Enemy4Run2,
    PicPath.Enemy4Run3,
    PicPath.Enemy4Run4,
  ],

  [EEnemy.Enemy5]: [
    PicPath.Enemy5Idle1,
    PicPath.Enemy5Attack1,
    PicPath.Enemy5Attack2,
    PicPath.Enemy5Attack3,
    PicPath.Enemy5Attack4,
    PicPath.Enemy5Die1,
    PicPath.Enemy5Die2,
    PicPath.Enemy5Die3,
    PicPath.Enemy5Run1,
    PicPath.Enemy5Run2,
    PicPath.Enemy5Run3,
    PicPath.Enemy5Run4,
  ],

  [EEnemy.Enemy6]: [
    PicPath.Enemy6Idle1,
    PicPath.Enemy6Attack1,
    PicPath.Enemy6Attack2,
    PicPath.Enemy6Attack3,
    PicPath.Enemy6Attack4,
    PicPath.Enemy6Die1,
    PicPath.Enemy6Die2,
    PicPath.Enemy6Run1,
    PicPath.Enemy6Run2,
    PicPath.Enemy6Run3,
    PicPath.Enemy6Run4,
  ],

  [EEnemy.Enemy7]: [
    PicPath.Enemy7Idle1,
    PicPath.Enemy7Attack1,
    PicPath.Enemy7Attack2,
    PicPath.Enemy7Attack3,
    PicPath.Enemy7Attack4,
    PicPath.Enemy7Attack5,
    PicPath.Enemy7Attack6,
    PicPath.Enemy7Die1,
    PicPath.Enemy7Die2,
    PicPath.Enemy7Run1,
    PicPath.Enemy7Run2,
    PicPath.Enemy7Run3,
    PicPath.Enemy7Run4,
  ],

  [EEnemy.Enemy8]: [
    PicPath.Enemy8Idle1,
    PicPath.Enemy8Attack1,
    PicPath.Enemy8Attack2,
    PicPath.Enemy8Attack3,
    PicPath.Enemy8Attack4,
    PicPath.Enemy8Die1,
    PicPath.Enemy8Die2,
    PicPath.Enemy8Run1,
    PicPath.Enemy8Run2,
    PicPath.Enemy8Run3,
    PicPath.Enemy8Run4,
  ],

  [EEnemy.Enemy9]: [
    PicPath.Enemy9Idle1,
    PicPath.Enemy9Attack1,
    PicPath.Enemy9Attack2,
    PicPath.Enemy9Attack3,
    PicPath.Enemy9Attack4,
    PicPath.Enemy9Die1,
    PicPath.Enemy9Die2,
    PicPath.Enemy9Die3,
    PicPath.Enemy9Die4,
    PicPath.Enemy9Run1,
    PicPath.Enemy9Run2,
    PicPath.Enemy9Run3,
    PicPath.Enemy9Run4,
    PicPath.Enemy9Run5,
    PicPath.Enemy9Run6,
  ],

  [EEnemy.Enemy11]: [
    PicPath.Enemy11Idle1,
    PicPath.Enemy11Attack1,
    PicPath.Enemy11Attack2,
    PicPath.Enemy11Attack3,
    PicPath.Enemy11Attack4,
    PicPath.Enemy11Attack5,
    PicPath.Enemy11Attack6,
    PicPath.Enemy11Die1,
    PicPath.Enemy11Die2,
    PicPath.Enemy11Die3,
    PicPath.Enemy11Die4,
    PicPath.Enemy11Die5,
    PicPath.Enemy11Die6,
    PicPath.Enemy11Run1,
    PicPath.Enemy11Run2,
    PicPath.Enemy11Run3,
    PicPath.Enemy11Run4,
    PicPath.Enemy11Run5,
    PicPath.Enemy11Run6,
  ],

  [EEnemy.Enemy12]: [
    PicPath.Enemy12Idle1,
    PicPath.Enemy12Attack1,
    PicPath.Enemy12Attack2,
    PicPath.Enemy12Attack3,
    PicPath.Enemy12Attack4,
    PicPath.Enemy12Die1,
    PicPath.Enemy12Die2,
    PicPath.Enemy12Die3,
    PicPath.Enemy12Die4,
    PicPath.Enemy12Run1,
    PicPath.Enemy12Run2,
    PicPath.Enemy12Run3,
    PicPath.Enemy12Run4,
    PicPath.Enemy12Run5,
    PicPath.Enemy12Run6,
  ],

  [EEnemy.Enemy13]: [
    PicPath.Enemy13Idle1,
    PicPath.Enemy13Attack1,
    PicPath.Enemy13Attack2,
    PicPath.Enemy13Attack3,
    PicPath.Enemy13Attack4,
    PicPath.Enemy13Attack5,
    PicPath.Enemy13Attack6,
    PicPath.Enemy13Die1,
    PicPath.Enemy13Die2,
    PicPath.Enemy13Die3,
    PicPath.Enemy13Die4,
    PicPath.Enemy13Run1,
    PicPath.Enemy13Run2,
    PicPath.Enemy13Run3,
    PicPath.Enemy13Run4,
    PicPath.Enemy13Run5,
    PicPath.Enemy13Run6,
  ],

  [EEnemy.Enemy14]: [
    PicPath.Enemy14Idle1,
    PicPath.Enemy14Attack1,
    PicPath.Enemy14Attack2,
    PicPath.Enemy14Attack3,
    PicPath.Enemy14Attack4,
    PicPath.Enemy14Attack5,
    PicPath.Enemy14Attack6,
    PicPath.Enemy14Die1,
    PicPath.Enemy14Die2,
    PicPath.Enemy14Die3,
    PicPath.Enemy14Die4,
    PicPath.Enemy14Die5,
    PicPath.Enemy14Die6,
    PicPath.Enemy14Run1,
    PicPath.Enemy14Run2,
    PicPath.Enemy14Run3,
    PicPath.Enemy14Run4,
    PicPath.Enemy14Run5,
    PicPath.Enemy14Run6,
  ],

  [EEnemy.Enemy15]: [
    PicPath.Enemy15Idle1,
    PicPath.Enemy15Attack1,
    PicPath.Enemy15Attack2,
    PicPath.Enemy15Attack3,
    PicPath.Enemy15Attack4,
    PicPath.Enemy15Attack5,
    PicPath.Enemy15Attack6,
    PicPath.Enemy15Die1,
    PicPath.Enemy15Die2,
    PicPath.Enemy15Die3,
    PicPath.Enemy15Die4,
    PicPath.Enemy15Die5,
    PicPath.Enemy15Die6,
    PicPath.Enemy15Run1,
    PicPath.Enemy15Run2,
    PicPath.Enemy15Run3,
    PicPath.Enemy15Run4,
    PicPath.Enemy15Run5,
    PicPath.Enemy15Run6,
  ],

  [EEnemy.Enemy16]: [
    PicPath.Enemy16Idle1,
    PicPath.Enemy16Attack1,
    PicPath.Enemy16Attack2,
    PicPath.Enemy16Attack3,
    PicPath.Enemy16Attack4,
    PicPath.Enemy16Attack5,
    PicPath.Enemy16Attack6,
    PicPath.Enemy16Die1,
    PicPath.Enemy16Die2,
    PicPath.Enemy16Die3,
    PicPath.Enemy16Die4,
    PicPath.Enemy16Die5,
    PicPath.Enemy16Die6,
    PicPath.Enemy16Run1,
    PicPath.Enemy16Run2,
    PicPath.Enemy16Run3,
    PicPath.Enemy16Run4,
    PicPath.Enemy16Run5,
    PicPath.Enemy16Run6,
  ],

  [EEnemy.Enemy17]: [
    PicPath.Enemy17Idle1,
    PicPath.Enemy17Attack1,
    PicPath.Enemy17Attack2,
    PicPath.Enemy17Attack3,
    PicPath.Enemy17Attack4,
    PicPath.Enemy17Die1,
    PicPath.Enemy17Die2,
    PicPath.Enemy17Die3,
    PicPath.Enemy17Die4,
    PicPath.Enemy17Run1,
    PicPath.Enemy17Run2,
    PicPath.Enemy17Run3,
    PicPath.Enemy17Run4,
  ],

  [EEnemy.Enemy18]: [
    PicPath.Enemy18Idle1,
    PicPath.Enemy18Attack1,
    PicPath.Enemy18Attack2,
    PicPath.Enemy18Attack3,
    PicPath.Enemy18Attack4,
    PicPath.Enemy18Attack5,
    PicPath.Enemy18Attack6,
    PicPath.Enemy18Die1,
    PicPath.Enemy18Die2,
    PicPath.Enemy18Die3,
    PicPath.Enemy18Die4,
    PicPath.Enemy18Die5,
    PicPath.Enemy18Die6,
    PicPath.Enemy18Run1,
    PicPath.Enemy18Run2,
    PicPath.Enemy18Run3,
    PicPath.Enemy18Run4,
    PicPath.Enemy18Run5,
    PicPath.Enemy18Run6,
  ],

  [EEnemy.Enemy19]: [
    PicPath.Enemy19Idle1,
    PicPath.Enemy19Attack1,
    PicPath.Enemy19Attack2,
    PicPath.Enemy19Attack3,
    PicPath.Enemy19Attack4,
    PicPath.Enemy19Attack5,
    PicPath.Enemy19Attack6,
    PicPath.Enemy19Die1,
    PicPath.Enemy19Die2,
    PicPath.Enemy19Die3,
    PicPath.Enemy19Die4,
    PicPath.Enemy19Die5,
    PicPath.Enemy19Die6,
    PicPath.Enemy19Run1,
    PicPath.Enemy19Run2,
    PicPath.Enemy19Run3,
    PicPath.Enemy19Run4,
    PicPath.Enemy19Run5,
    PicPath.Enemy19Run6,
  ],


}
